Lua 5.1 Reference Manual - The Language¶
DESCRIPTION¶
The reference manual is the official definition of the Lua language. For a complete introduction to Lua programming, see the book Programming in Lua.
This manual is also available as a book:
Lua 5.1 Reference Manualby R. Ierusalimschy, L. H. de Figueiredo, W. CelesLua.org, August 2006ISBN 85-903798-3-3
Buy a copy of this book and help to support the Lua project.
SIMION Specific Note:Some details specific to SIMION have been included. Theseare set off from the main text in “SIMION Specific Notes”such as this one.
1 - Introduction¶
Lua is an extension programming language designed to support general procedural programming with data description facilities. It also offers good support for object-oriented programming, functional programming, and data-driven programming. Lua is intended to be used as a powerful, light-weight scripting language for any program that needs one. Lua is implemented as a library, written in clean C (that is, in the common subset of ANSI C and C++).
Being an extension language, Lua has no notion of a “main” program: it
only works embedded in a host client, called the embedding program
or simply the host. This host program can invoke functions to
execute a piece of Lua code, can write and read Lua variables, and can
register C functions to be called by Lua code. Through the use of C
functions, Lua can be augmented to cope with a wide range of different
domains, thus creating customized programming languages sharing a
syntactical framework. The Lua distribution includes a sample host
program called lua
, which uses the Lua library to offer a complete,
stand-alone Lua interpreter.
Lua is free software, and is provided as usual with no guarantees, as stated in its license. The implementation described in this manual is available at Lua’s official web site, http://www.lua.org.
SIMION Specific Note:A copy of Lua 5.1.5 is embedded in the SIMIONprogram (simion.exe).
Like any other reference manual, this document is dry in places. For a discussion of the decisions behind the design of Lua, see the technical papers available at Lua’s web site. For a detailed introduction to programming in Lua, see Roberto’s book, Programming in Lua (Second Edition).
2 - The Language¶
This section describes the lexis, the syntax, and the semantics of Lua. In other words, this section describes which tokens are valid, how they can be combined, and what their combinations mean.
The language constructs will be explained using the usual extended BNF notation, in which {a} means 0 or more a’s, and [a] means an optional a. Non-terminals are shown like non-terminal, keywords are shown like ‘kword’, and other terminal symbols are shown like ‘=’. The complete syntax of Lua can be found in 8. The Complete Syntax of Lua at the end of this manual.
2.1. Lexical Conventions¶
Names (also called identifiers) in Lua can be any string of letters, digits, and underscores, not beginning with a digit. This coincides with the definition of names in most languages. (The definition of letter depends on the current locale: any character considered alphabetic by the current locale can be used in an identifier.) Identifiers are used to name variables and table fields.
The following keywords are reserved and cannot be used as names:
and break do else elseif
end false for function if
in local nil not or
repeat return then true until while
Lua is a case-sensitive language: and
is a reserved word, but
And
and AND
are two different, valid names. As a convention,
names starting with an underscore followed by uppercase letters (such
as _VERSION
) are reserved for internal global
variables used by Lua.
The following strings denote other tokens:
+ - * / % ^ #
== ~= <= >= < > =
( ) { } [ ]
; : , . .. ...
Literal strings
can be delimited by matching single or double quotes,
and can contain the following C-like escape sequences:
‘\a
’ (bell),
‘\b
’ (backspace),
‘\f
’ (form feed),
‘\n
’ (newline),
‘\r
’ (carriage return),
‘\t
’ (horizontal tab),
‘\v
’ (vertical tab),
‘\\
’ (backslash),
‘\"
’ (quotation mark [double quote]),
and ‘\'
’ (apostrophe [single quote]). Moreover, a backslash
followed by a real newline results in a newline in the string. A
character in a string can also be specified by its numerical value
using the escape sequence \ddd
, where ddd is a sequence of up to
three decimal digits. (Note that if a numerical escape is to be
followed by a digit, it must be expressed using exactly three digits.)
Strings in Lua may contain any 8-bit value, including embedded zeros,
which can be specified as ‘\0
’.
Literal strings can also be defined using a long format enclosed by
long brackets. We define an opening long bracket of level n as an
opening square bracket followed by n equal signs followed by another
opening square bracket. So, an opening long bracket of level 0 is
written as [[
, an opening long bracket of level 1 is written as
[=[
, and so on. A closing long bracket is defined similarly; for
instance, a closing long bracket of level 4 is written as ]====]
.
A long string starts with an opening long bracket of any level and
ends at the first closing long bracket of the same level. Literals in
this bracketed form can run for several lines, do not interpret any
escape sequences, and ignore long brackets of any other level. They
can contain anything except a closing bracket of the proper level.
For convenience, when the opening long bracket is immediately followed
by a newline, the newline is not included in the string. As an
example, in a system using ASCII (in which ‘a
’ is coded as 97,
newline is coded as 10, and ‘1
’ is coded as 49), the five literal
strings below denote the same string:
a = 'alo\n123"'
a = "alo\n123\""
a = '\97lo\10\04923"'
a = [[alo
123"]]
a = [==[
alo
123"]==]
A numerical constant can be written with an optional decimal part
and an optional decimal exponent. Lua also accepts integer
hexadecimal constants, by prefixing them with 0x
. Examples of
valid numerical constants are
3 3.0 3.1416 314.16e-2 0.31416E1 0xff 0x56
A comment starts with a double hyphen (--
) anywhere outside a
string. If the text immediately after --
is not an opening long
bracket, the comment is a short comment, which runs until the end of
the line. Otherwise, it is a long comment, which runs until the
corresponding closing long bracket. Long comments are frequently used
to disable code temporarily.
2.2. Values and Types¶
Lua is a dynamically typed language. This means that variables do not have types; only values do. There are no type definitions in the language. All values carry their own type.
All values in Lua are first-class values. This means that all values can be stored in variables, passed as arguments to other functions, and returned as results.
There are eight basic types in Lua:
nil, boolean, number,
string, function, userdata,
thread, and table.
Nil is the type of the value nil
,
whose main property is to be different from any other value;
it usually represents the absence of a useful value.
Boolean is the type of the values false
and true
.
Both nil
and false
make a condition false;
any other value makes it true.
Number represents real (double-precision floating-point) numbers.
(It is easy to build Lua interpreters that use other internal
representations for numbers, such as single-precision float or long
integers; see file luaconf.h
.) String represents arrays of
characters. Lua is 8-bit clean: strings can contain any 8-bit
chracter, including embedded zeros (’\0
’) (see
2.1. Lexical Conventions).
Lua can call (and manipulate) functions written in Lua and functions written in C (see 2.5.8. Function Calls).
The type userdata is provided to allow arbitrary C data to be stored in Lua variables. This type corresponds to a block of raw memory and has no pre-defined operations in Lua, except assignment and identity test. However, by using metatables, the programmer can define operations for userdata values (see 2.8. Metatables). Userdata values cannot be created or modified in Lua, only through the C API. This guarantees the integrity of data owned by the host program.
The type thread represents independent threads of execution and it is used to implement coroutines (see 2.11. Coroutines). Do not confuse Lua threads with operating-system threads. Lua supports coroutines on all systems, even those that do not support threads.
The type table implements associative arrays, that is, arrays that
can be indexed not only with numbers, but with any value (except
nil
). Tables can be heterogeneous; that is, they can contain
values of all types (except nil
). Tables are the sole data
structuring mechanism in Lua; they can be used to represent ordinary
arrays, symbol tables, sets, records, graphs, trees, etc. To
represent records, Lua uses the field name as an index. The language
supports this representation by providing a.name
as syntactic sugar
for a["name"]
. There are several convenient ways to create tables
in Lua (see 2.5.7. Table Constructors).
Like indices, the value of a table field can be of any type (except
nil
). In particular, because functions are first-class values,
table fields can contain functions. Thus tables can also carry
methods (see 2.5.9. Function Definitions).
Tables, functions, threads, and (full) userdata values are objects: variables do not actually contain these values, only references to them. Assignment, parameter passing, and function returns always manipulate references to such values; these operations do not imply any kind of copy.
The library function type()
returns a string describing the
type of a given value.
2.2.1. Coercion¶
Lua provides automatic conversion between string and number values at
run time. Any arithmetic operation applied to a string tries to
convert this string to a number, following the usual conversion rules.
Conversely, whenever a number is used where a string is expected, the
number is converted to a string, in a reasonable format. For complete
control over how numbers are converted to strings, use the format
function from the string library (see
string.format()
).
2.3. Variables¶
Variables are places that store values. There are three kinds of variables in Lua: global variables, local variables, and table fields.
A single name can denote a global variable or a local variable (or a function’s formal parameter, which is a particular kind of local variable):
var ::= Name
Name denotes identifiers, as defined in 2.1. Lexical Conventions.
Any variable is assumed to be global unless explicitly declared as a local (see 2.4.7. Local Declarations). Local variables are lexically scoped: local variables can be freely accessed by functions defined inside their scope (see 2.6. Visibility Rules).
Before the first assignment to a variable, its value is nil
.
Square brackets are used to index a table:
var ::= prefixexp '[' exp ']'
The meaning of accesses to global variables and table fields can be
changed via metatables. An access to an indexed variable t[i]
is
equivalent to a call gettable_event(t,i)
. (See 2.8. Metatables
for a complete description of the
gettable_event
function. This function is not defined or callable
in Lua. We use it here only for explanatory purposes.)
The syntax var.Name
is just syntactic sugar for
var["Name"]
:
var ::= prefixexp '.' Name
All global variables live as fields in ordinary Lua tables, called
environment tables or simply environments (see
2.9. Environments). Each function has its own reference to an
environment, so that all global variables in this function will refer
to this environment table. When a function is created, it inherits
the environment from the function that created it. To get the
environment table of a Lua function, you call
getfenv()
. To replace it, you call
setfenv()
. (You can only manipulate the environment
of C functions through the debug library; (see debug).)
An access to a global variable x
is equivalent to _env.x
, which
in turn is equivalent to
gettable_event(_env, "x")
where _env
is the environment of the running function. (See
2.8. Metatables for a complete description of the
gettable_event
function. This function is not defined or callable
in Lua. Similarly, the _env
variable is not defined in Lua. We
use them here only for explanatory purposes.)
2.4. Statements¶
Lua supports an almost conventional set of statements, similar to those in Pascal or C. This set includes assignments, control structures, function calls, and variable declarations.
2.4.1. Chunks¶
The unit of execution of Lua is called a chunk. A chunk is simply a sequence of statements, which are executed sequentially. Each statement can be optionally followed by a semicolon:
chunk ::= {stat [';']}
There are no empty statements and thus ‘;;
’ is not legal.
Lua handles a chunk as the body of an anonymous function with a variable number of arguments (see 2.5.9. Function Definitions). As such, chunks can define local variables, receive arguments, and return values.
A chunk can be stored in a file or in a string inside the host program. To execute a chunk, Lua first pre-compiles the chunk into instructions for a virtual machine, and then it executes the compiled code with an interpreter for the virtual machine.
Chunks can also be pre-compiled into binary form; see program luac
for details. Programs in source and compiled forms are
interchangeable; Lua automatically detects the file type and acts
accordingly.
2.4.2. Blocks¶
A block is a list of statements; syntactically, a block is the same as a chunk:
block ::= chunk
A block can be explicitly delimited to produce a single statement:
stat ::= 'do' block 'end'
Explicit blocks are useful to control the scope of variable
declarations. Explicit blocks are also sometimes used to add a
return
or break
statement in the middle of another block (see
2.4.4. Control Structures).
2.4.3. Assignment¶
Lua allows multiple assignments. Therefore, the syntax for assignment defines a list of variables on the left side and a list of expressions on the right side. The elements in both lists are separated by commas:
stat ::= varlist '=' explist
varlist ::= var {',' var}
explist ::= exp {',' exp}
Expressions are discussed in 2.5. Expressions.
Before the assignment, the list of values is adjusted to the length
of the list of variables. If there are more values than needed, the
excess values are thrown away. If there are fewer values than needed,
the list is extended with as many nil
’s as needed. If the list of
expressions ends with a function call, then all values returned by
this call enter the list of values, before the adjustment (except
when the call is enclosed in parentheses; see 2.5. Expressions).
The assignment statement first evaluates all its expressions and only then are the assignments performed. Thus the code
i = 3
i, a[i] = i+1, 20
sets a[3]
to 20, without affecting a[4]
because the i
in
a[i]
is evaluated (to 3) before it is assigned 4. Similarly, the
line
x, y = y, x
exchanges the values of x
and y
, and
x, y, z = y, z, x
cyclically permutes the values of x
, y
, and z
.
The meaning of assignments to global variables and table fields can be
changed via metatables. An assignment to an indexed variable t[i] =
val
is equivalent to settable_event(t,i,val)
. (See
2.8. Metatables for a complete description of the settable_event
function. This function is not defined or callable in Lua. We use it
here only for explanatory purposes.)
An assignment to a global variable x = val
is equivalent to the
assignment _env.x = val
, which in turn is equivalent to
settable_event(_env, "x", val)
where _env
is the environment of the running function. (The
_env
variable is not defined in Lua. We use it here only for
explanatory purposes.)
2.4.4. Control Structures¶
The control structures if
, while
, and repeat
have the usual
meaning and familiar syntax:
stat ::= 'while' exp 'do' block 'end'
stat ::= 'repeat' block 'until' exp
stat ::= 'if' exp 'then' block {'elseif' exp 'then' block} ['else' block] 'end'
Lua also has a for
statement, in two flavors (see 2.4.5. For Statement).
The condition expression of a control structure can return any value.
Both false
and nil
are considered false. All values different
from nil
and false
are considered true (in particular, the
number 0 and the empty string are also true).
In the repeat
- until
loop, the inner block does not end at the
until
keyword, but only after the condition. So, the condition can
refer to local variables declared inside the loop block.
The return
statement is used to return values from a function or a
chunk (which is just a function).
Functions and chunks can return more than one value, so the syntax for
the return
statement is
stat ::= 'return' [explist]
The break
statement is used to terminate the execution of a
while
, repeat
, or for
loop, skipping to the next statement
after the loop:
stat ::= 'break'
A break
ends the innermost enclosing loop.
The return
and break
statements can only be written as the
last statement of a block. If it is really necessary to return
or break
in the middle of a block, then an explicit inner block can
be used, as in the idioms do return end
and do break end
,
because now return
and break
are the last statements in their
(inner) blocks.
2.4.5. For Statement¶
The for
statement has two forms: one numeric and one generic.
The numeric for
loop repeats a block of code while a control
variable runs through an arithmetic progression. It has the following
syntax:
stat ::= 'for' namelist '=' explist 'do' block 'end'
The block is repeated for name starting at the value of the first
exp, until it passes the second exp by steps of the third exp.
More precisely, a for
statement like
for v = <e1>, <e2>, <e3> do <block> end
is equivalent to the code:
do
local var, limit, step = tonumber(<e1>), tonumber(<e2>), tonumber(<e3>)
if not (var and limit and step) then error() end
while (step > 0 and var <= limit) or (step <= 0 and var >= limit) do
local v = var
<block>
var = var + step
end
end
Note the following:
All three control expressions are evaluated only once, before the loop starts. They must all result in numbers.
var
, limit
, and step
are invisible variables. The names shown here are for explanatory purposes only.
If the third expression (the step) is absent, then a step of 1 is used.
You can use break
to exit a for
loop.
The loop variable v
is local to the loop; you cannot use its value after the for
ends or is broken.
If you need this value,
assign it to another variable before breaking or exiting the loop.
The generic for
statement works over functions, called iterators.
On each iteration, the iterator function is called to produce a new
value, stopping when this new value is nil
. The generic for
loop has the following syntax:
stat ::= 'for' namelist 'in' explist1 'do' block 'end'
namelist ::= Name {',' Name}
A ‘for’ statement like
for <var_1, ..., var_n> in <explist> do <block> end
is equivalent to the code:
do
local f, s, var = <explist>
while true do
local <var_1, ..., var_n> = f(s, var)
var = <var_1>
if var == nil then break end
<block>
end
end
Note the following:
explist
is evaluated only once. Its results are an iterator function,a
state
, and an initial value for the first iterator variable.
f
, s
, and var
are invisible variables. The names are here for explanatory purposes only.
You can use break
to exit a for
loop.
- The loop variables
var_i
are local to the loop; you cannot use their values after thefor
ends. If you need these values, then assign them to other variables before breaking or exiting the loop.
2.4.6. Function Calls as Statements¶
To allow possible side-effects, function calls can be executed as statements:
stat ::= functioncall
In this case, all returned values are thrown away. Function calls are explained in 2.5.8. Function Calls.
2.4.7. Local Declarations¶
Local variables can be declared anywhere inside a block. The declaration can include an initial assignment:
stat ::= 'local' namelist ['=' explist]
If present, an initial assignment has the same semantics of a multiple
assignment (see 2.4.3. Assignment). Otherwise, all variables are
initialized with nil
.
A chunk is also a block (see 2.4.1. Chunks), and so local variables can be declared in a chunk outside any explicit block. The scope of such local variables extends until the end of the chunk.
The visibility rules for local variables are explained in 2.6. Visibility Rules.
2.5. Expressions¶
The basic expressions in Lua are the following:
exp ::= prefixexp
exp ::= 'nil' | 'false' | 'true'
exp ::= Number
exp ::= String
exp ::= function
exp ::= tableconstructor
exp ::= '...'
exp ::= exp binop exp
exp ::= unop exp
prefixexp ::= var | functioncall | '(' exp ')'
Numbers and literal strings are explained in 2.1. Lexical Conventions;
variables are explained in 2.3. Variables; function
definitions are explained in 2.5.9. Function Definitions; function
calls are explained in 2.5.8. Function Calls; table constructors are
explained in 2.5.7. Table Constructors. Vararg expressions, denoted
by three dots (’...
’), can only be used when directly inside a
vararg function; they are explained in 2.5.9. Function Definitions.
Binary operators comprise arithmetic operators (see 2.5.1. Arithmetic Operators),
relational operators (see 2.5.2. Relational Operators),
logical operators (see 2.5.3. Logical Operators), and the
concatenation operator (see 2.5.4. Concatenation). Unary operators
comprise the unary minus (see 2.5.1. Arithmetic Operators), the
unary not
(see 2.5.3. Logical Operators), and the unary length
operator (see 2.5.5. The Length Operator).
Both function calls and vararg expressions can result in multiple values. If the expression is used as a statement (only possible for function calls (see 2.4.6. Function Calls as Statements)), then its return list is adjusted to zero elements, thus discarding all returned values. If an expression is used as the last (or the only) element of a list of expressions, then no adjustment is made (unless the call is enclosed in parentheses). In all other contexts, Lua adjusts the result list to one element, discarding all values except the first one.
Here are some examples:
f() -- adjusted to 0 results
g(f(), x) -- f() is adjusted to 1 result
g(x, f()) -- g gets x plus all results from f()
a,b,c = f(), x -- f() is adjusted to 1 result (c gets nil)
a,b = ... -- a gets the first vararg parameter, b gets
-- the second (both a and b can get nil if there
-- is no corresponding vararg parameter)
a,b,c = x, f() -- f() is adjusted to 2 results
a,b,c = f() -- f() is adjusted to 3 results
return f() -- returns all results from f()
return ... -- returns all received vararg parameters
return x,y,f() -- returns x, y, and all results from f()
{f()} -- creates a list with all results from f()
{...} -- creates a list with all vararg parameters
{f(), nil} -- f() is adjusted to 1 result
Any expression enclosed in parentheses always results in only one
value. Thus, (f(x,y,z))
is always a single value, even if f
returns several values. (The value of (f(x,y,z))
is the first
value returned by f
or nil
if f
does not return any values.)
2.5.1. Arithmetic Operators¶
Lua supports the usual arithmetic operators:
the binary +
(addition),
-
(subtraction), \*
(multiplication),
/
(division), %
(modulo), and ^
(exponentiation);
and unary -
(negation).
If the operands are numbers, or strings that can be converted to
numbers (see 2.2.1. Coercion),
then all operations have the usual meaning.
Exponentiation works for any exponent.
For instance, x^(-0.5)
computes the inverse of the square root of x
.
Modulo is defined as
a % b == a - math.floor(a/b)*b
That is, it is the remainder of a division that rounds the quotient towards minus infinity.
2.5.2. Relational Operators¶
The relational operators in Lua are
== ~= < > <= >=
These operators always result in false
or true
.
Equality (==
) first compares the type of its operands.
If the types are different, then the result is false
.
Otherwise, the values of the operands are compared.
Numbers and strings are compared in the usual way.
Objects (tables, userdata, threads, and functions)
are compared by reference:
two objects are considered equal only if they are the same object.
Every time you create a new object
(a table, userdata, thread, or function),
this new object is different from any previously existing object.
You can change the way that Lua compares tables and userdata by using the “eq” metamethod (see 2.8. Metatables).
The conversion rules of 2.2.1. Coercion do not apply to equality
comparisons. Thus, "0"==0
evaluates to false
, and t[0]
and
t["0"]
denote different entries in a table.
The operator ~=
is exactly the negation of equality (==
).
The order operators work as follows. If both arguments are numbers,
then they are compared as such. Otherwise, if both arguments are
strings, then their values are compared according to the current
locale. Otherwise, Lua tries to call the “lt” or the “le” metamethod
(see 2.8. Metatables). A comparison a > b
is translated to b < a
and a >= b
is translated to b <= a
.
2.5.3. Logical Operators¶
The logical operators in Lua are and
, or
, and not
. Like the
control structures (see 2.4.4. Control Structures), all logical
operators consider both false
and nil
as false and anything else
as true.
The negation operator not
always returns false
or true
. The
conjunction operator and
returns its first argument if this value
is false
or nil
; otherwise, and
returns its second argument.
The disjunction operator or
returns its first argument if this
value is different from nil
and false
; otherwise, or
returns
its second argument. Both and
and or
use short-cut evaluation;
that is, the second operand is evaluated only if necessary. Here are
some examples:
10 or 20 --> 10
10 or error() --> 10
nil or "a" --> "a"
nil and 10 --> nil
false and error() --> false
false and nil --> false
false or nil --> nil
10 and 20 --> 20
(In this manual,
-->
indicates the result of the preceding expression.)
2.5.4. Concatenation¶
The string concatenation operator in Lua is denoted by two dots
(’..
’). If both operands are strings or numbers, then they are
converted to strings according to the rules mentioned in
2.2.1. Coercion. Otherwise, the “concat” metamethod is called (see
2.8. Metatables).
2.5.5. The Length Operator¶
The length operator is denoted by the unary operator #
. The length
of a string is its number of bytes (that is, the usual meaning of
string length when each character is one byte).
The length of a table t
is defined to be any integer index n
such that t[n]
is not nil
and t[n+1]
is nil
; moreover, if
t[1]
is nil
, n
can be zero. For a regular array, with
non-nil values from 1 to a given n
, its length is exactly that
n
, the index of its last value. If the array has “holes” (that is,
nil
values between other non-nil values), then #t
can be any of
the indices that directly precedes a nil
value (that is, it may
consider any such nil
value as the end of the array).
2.5.6. Precedence¶
Operator precedence in Lua follows the table below, from lower to higher priority:
or
and
< > <= >= ~= ==
..
+ -
* / %
not # - (unary)
^
As usual, you can use parentheses to change the precedences of an
expression. The concatenation (’..
’) and exponentiation (’^
’)
operators are right associative. All other binary operators are left
associative.
2.5.7. Table Constructors¶
Table constructors are expressions that create tables. Every time a constructor is evaluated, a new table is created. A constructor can be used to create an empty table or to create a table and initialize some of its fields. The general syntax for constructors is
tableconstructor ::= '{' [fieldlist] '}'
fieldlist ::= field {fieldsep field} [fieldsep]
field ::= '[' exp ']' '=' exp | Name '=' exp | exp
fieldsep ::= ',' | ';'
Each field of the form [exp1] = exp2
adds to the new table an entry
with key exp1
and value exp2
. A field of the form name = exp
is equivalent to ["name"] = exp
. Finally, fields of the form
exp
are equivalent to [i] = exp
, where i
are consecutive
numerical integers, starting with 1. Fields in the other formats do
not affect this counting. For example,
a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 }
is equivalent to
do
local t = {}
t[f(1)] = g
t[1] = "x" -- 1st exp
t[2] = "y" -- 2nd exp
t.x = 1 -- t["x"] = 1
t[3] = f(x) -- 3rd exp
t[30] = 23
t[4] = 45 -- 4th exp
a = t
end
If the last field in the list has the form exp
and the expression
is a function call or a vararg expression, then all values returned by
this expression enter the list consecutively (see 2.5.8. Function Calls).
To avoid this, enclose the function call or the vararg
expression in parentheses (see 2.5. Expressions).
The field list can have an optional trailing separator, as a convenience for machine-generated code.
2.5.8. Function Calls¶
A function call in Lua has the following syntax:
functioncall ::= prefixexp args
In a function call, first prefixexp and args are evaluated. If the value of prefixexp has type function, then this function is called with the given arguments. Otherwise, the prefixexp “call” metamethod is called, having as first parameter the value of prefixexp, followed by the original call arguments (see 2.8. Metatables).
The form
functioncall ::= prefixexp ':' Name args
can be used to call “methods”. A call v:name(args)
is syntactic
sugar for v.name(v,args)
, except that v
is evaluated only once.
Arguments have the following syntax:
args ::= '(' [explist] ')'
args ::= tableconstructor
args ::= String
All argument expressions are evaluated before the call. A call of the
form f{
fields }
is syntactic sugar for f({
fields })
;
that is, the argument list is a single new table. A call of the form
f'
string '
(or f"
string "
or f[[
string ]]
) is syntactic sugar
for f('
string ')
; that is, the argument list is a single
literal string.
As an exception to the free-format syntax of Lua,
you cannot put a line break before the ‘(
’ in a function call.
This restriction avoids some ambiguities in the language.
If you write
a = f
(g).x(a)
Lua would see that as a single statement, a = f(g).x(a)
. So, if
you want two statements, you must add a semi-colon between them. If
you actually want to call f
, you must remove the line break before
(g)
.
A call of the form return
functioncall is called a tail call.
Lua implements proper tail calls (or proper tail recursion): in a
tail call, the called function reuses the stack entry of the calling
function. Therefore, there is no limit on the number of nested tail
calls that a program can execute. However, a tail call erases any
debug information about the calling function. Note that a tail call
only happens with a particular syntax, where the return
has one
single function call as argument; this syntax makes the calling
function return exactly the returns of the called function. So, none
of the following examples are tail calls:
return (f(x)) -- results adjusted to 1
return 2 * f(x)
return x, f(x) -- additional results
f(x); return -- results discarded
return x or f(x) -- results adjusted to 1
2.5.9. Function Definitions¶
The syntax for function definition is
function ::= 'function' funcbody
funcbody ::= '(' [parlist] ')' block 'end'
The following syntactic sugar simplifies function definitions:
stat ::= 'function' funcname funcbody
stat ::= 'local' 'function' Name funcbody
funcname ::= Name {'.' Name} [':' Name]
The statement
function f () <body> end
translates to
f = function () <body> end
The statement
function t.a.b.c.f () <body> end
translates to
t.a.b.c.f = function () <body> end
The statement
local function f () <body> end
translates to
local f; f = function () <body> end
not to
local f = function () <body> end
(This only makes a difference when the body of the function
contains references to f
.)
A function definition is an executable expression, whose value has type function. When Lua pre-compiles a chunk, all its function bodies are pre-compiled too. Then, whenever Lua executes the function definition, the function is instantiated (or closed). This function instance (or closure) is the final value of the expression. Different instances of the same function can refer to different external local variables and can have different environment tables.
Parameters act as local variables that are initialized with the argument values:
parlist ::= namelist [',' '...'] | '...'
When a function is called, the list of arguments is adjusted to the
length of the list of parameters, unless the function is a variadic or
vararg function, which is indicated by three dots (’...
’) at the
end of its parameter list. A vararg function does not adjust its
argument list; instead, it collects all extra arguments and supplies
them to the function through a vararg expression, which is also
written as three dots. The value of this expression is a list of all
actual extra arguments, similar to a function with multiple results.
If a vararg expression is used inside another expression or in the
middle of a list of expressions, then its return list is adjusted to
one element. If the expression is used as the last element of a list
of expressions, then no adjustment is made (unless that last expression
is enclosed in parentheses).
As an example, consider the following definitions:
function f(a, b) end
function g(a, b, ...) end
function r() return 1,2,3 end
Then, we have the following mapping from arguments to parameters and to the vararg expression:
CALL PARAMETERS
f(3) a=3, b=nil
f(3, 4) a=3, b=4
f(3, 4, 5) a=3, b=4
f(r(), 10) a=1, b=10
f(r()) a=1, b=2
g(3) a=3, b=nil, ... --> (nothing)
g(3, 4) a=3, b=4, ... --> (nothing)
g(3, 4, 5, 8) a=3, b=4, ... --> 5 8
g(5, r()) a=5, b=1, ... --> 2 3
Results are returned using the return
statement (see
2.4.4. Control Structures). If control reaches the end of a
function without encountering a return
statement, then the function
returns with no results.
The colon syntax is used for defining methods, that is, functions
that have an implicit extra parameter self
. Thus, the statement
function t.a.b.c:f (<params>) <body> end
is syntactic sugar for
t.a.b.c.f = function (self, <params>) <body> end
2.6. Visibility Rules¶
Lua is a lexically scoped language. The scope of variables begins at the first statement after their declaration and lasts until the end of the innermost block that includes the declaration. Consider the following example:
x = 10 -- global variable
do -- new block
local x = x -- new 'x', with value 10
print(x) --> 10
x = x+1
do -- another block
local x = x+1 -- another 'x'
print(x) --> 12
end
print(x) --> 11
end
print(x) --> 10 (the global one)
Notice that, in a declaration like local x = x
,
the new x
being declared is not in scope yet,
and so the second x
refers to the outside variable.
Because of the lexical scoping rules, local variables can be freely accessed by functions defined inside their scope. A local variable used by an inner function is called an upvalue, or external local variable, inside the inner function.
Notice that each execution of a local
statement defines new local
variables. Consider the following example:
a = {}
local x = 20
for i=1,10 do
local y = 0
a[i] = function () y=y+1; return x+y end
end
The loop creates ten closures
(that is, ten instances of the anonymous function).
Each of these closures uses a different y
variable,
while all of them share the same x
.
2.7. Error Handling¶
Because Lua is an embedded extension language, all Lua actions start
from C code in the host program calling a function from the Lua
library (see lua_pcall()
).
Whenever an error occurs during Lua compilation or execution, control returns to C, which can take appropriate measures (such as printing an error message).
Lua code can explicitly generate an error by calling the
error()
function. If you need to catch errors in Lua,
you can use the pcall()
function.
2.8. Metatables¶
Every value in Lua can have a metatable. This metatable is an
ordinary Lua table that defines the behavior of the original value
under certain special operations. You can change several aspects of
the behavior of operations over a value by setting specific fields in
its metatable. For instance, when a non-numeric value is the operand
of an addition, Lua checks for a function in the field "__add"
in
its metatable. If it finds one, Lua calls this function to perform
the addition.
We call the keys in a metatable events and the values metamethods.
In the previous example, the event is "add"
and the metamethod is
the function that performs the addition.
You can query the metatable of any value through the
getmetatable()
function.
You can replace the metatable of tables through the
setmetatable()
function. You cannot change the
metatable of other types from Lua (except by using the debug library);
you must use the C API for that.
Tables and userdata have individual metatables (although multiple tables and userdata can share their metatables). Values of all other types share one single metatable per type; that is, there is one single metatable for all numbers, and for all strings, etc.
A metatable controls how an object behaves in arithmetic operations, order comparisons, concatenation, length operation, and indexing. A metatable also can define a function to be called when a userdata is garbage collected. For each of these operations Lua associates a specific key called an event. When Lua performs one of these operations over a value, it checks whether this value has a metatable with the corresponding event. If so, the value associated with that key (the metamethod) controls how Lua will perform the operation.
Metatables control the operations listed next. Each operation is
identified by its corresponding name. The key for each operation is a
string with its name prefixed by two underscores, ‘__
’; for
instance, the key for operation “add” is the string "__add"
. The
semantics of these operations is better explained by a Lua function
describing how the interpreter executes the operation.
The code shown here in Lua is only illustrative; the real behavior is
hard coded in the interpreter and it is much more efficient than this
simulation. All functions used in these descriptions
(rawget()
, tonumber()
, etc.) are
described in base - Basic standard library functions. In particular, to retrieve the
metamethod of a given object, we use the expression
metatable(obj)[event]
This should be read as
rawget(getmetatable(obj) or {}, event)
That is, the access to a metamethod does not invoke other metamethods,
and the access to objects with no metatables does not fail (it simply
results in nil
).
“add”¶
the +
operation.
The function getbinhandler
below defines how Lua chooses a handler
for a binary operation. First, Lua tries the first operand. If its
type does not define a handler for the operation, then Lua tries the
second operand.
function getbinhandler (op1, op2, event)
return metatable(op1)[event] or metatable(op2)[event]
end
By using this function, the behavior of the op1 + op2
is
function add_event (op1, op2)
local o1, o2 = tonumber(op1), tonumber(op2)
if o1 and o2 then -- both operands are numeric?
return o1 + o2 -- '+' here is the primitive 'add'
else -- at least one of the operands is not numeric
local h = getbinhandler(op1, op2, "__add")
if h then
-- call the handler with both operands
return (h(op1, op2))
else -- no handler available: default behavior
error(...)
end
end
end
“sub”¶
the -
operation.
Behavior similar to the “add” operation.
“mul”¶
the \*
operation.
Behavior similar to the “add” operation.
“div”¶
the /
operation.
Behavior similar to the “add” operation.
“mod”¶
the %
operation.
Behavior similar to the “add” operation, with the operation
o1 - floor(o1/o2)\*o2
as the primitive operation.
“pow”¶
the ^
(exponentiation) operation.
Behavior similar to the “add” operation, with the function pow
(from the C math library) as the primitive operation.
“unm”¶
the unary -
operation.
function unm_event (op)
local o = tonumber(op)
if o then -- operand is numeric?
return -o -- '-' here is the primitive 'unm'
else -- the operand is not numeric.
-- Try to get a handler from the operand
local h = metatable(op).__unm
if h then
-- call the handler with the operand
return (h(op))
else -- no handler available: default behavior
error(...)
end
end
end
“concat”¶
the ..
(concatenation) operation.
function concat_event (op1, op2)
if (type(op1) == "string" or type(op1) == "number") and
(type(op2) == "string" or type(op2) == "number") then
return op1 .. op2 -- primitive string concatenation
else
local h = getbinhandler(op1, op2, "__concat")
if h then
return (h(op1, op2))
else
error(...)
end
end
end
“len”¶
the #
operation.
function len_event (op)
if type(op) == "string" then
return strlen(op) -- primitive string length
elseif type(op) == "table" then
return #op -- primitive table length
else
local h = metatable(op).__len
if h then
-- call the handler with the operand
return (h(op))
else -- no handler available: default behavior
error(...)
end
end
end
See 2.5.5. The Length Operator for a description of the length of a table.
“eq”¶
the ==
operation.
The function getcomphandler
defines how Lua chooses a metamethod
for comparison operators. A metamethod only is selected when both
objects being compared have the same type and the same metamethod for
the selected operation.
function getcomphandler (op1, op2, event)
if type(op1) ~= type(op2) then return nil end
local mm1 = metatable(op1)[event]
local mm2 = metatable(op2)[event]
if mm1 == mm2 then return mm1 else return nil end
end
The “eq” event is defined as follows:
function eq_event (op1, op2)
if type(op1) ~= type(op2) then -- different types?
return false -- different objects
end
if op1 == op2 then -- primitive equal?
return true -- objects are equal
end
-- try metamethod
local h = getcomphandler(op1, op2, "__eq")
if h then
return (h(op1, op2))
else
return false
end
end
a ~= b
is equivalent to not (a == b)
.
“lt”¶
the <
operation.
function lt_event (op1, op2)
if type(op1) == "number" and type(op2) == "number" then
return op1 < op2 -- numeric comparison
elseif type(op1) == "string" and type(op2) == "string" then
return op1 < op2 -- lexicographic comparison
else
local h = getcomphandler(op1, op2, "__lt")
if h then
return (h(op1, op2))
else
error(...)
end
end
end
a > b
is equivalent to b < a
.
“le”¶
the <=
operation.
function le_event (op1, op2)
if type(op1) == "number" and type(op2) == "number" then
return op1 <= op2 -- numeric comparison
elseif type(op1) == "string" and type(op2) == "string" then
return op1 <= op2 -- lexicographic comparison
else
local h = getcomphandler(op1, op2, "__le")
if h then
return (h(op1, op2))
else
h = getcomphandler(op1, op2, "__lt")
if h then
return not h(op2, op1)
else
error(...)
end
end
end
end
a >= b
is equivalent to b <= a
. Note that, in the absence of
a “le” metamethod, Lua tries the “lt”, assuming that a <= b
is
equivalent to not (b < a)
.
“index”¶
The indexing access table[key]
.
function gettable_event (table, key)
local h
if type(table) == "table" then
local v = rawget(table, key)
if v ~= nil then return v end
h = metatable(table).__index
if h == nil then return nil end
else
h = metatable(table).__index
if h == nil then
error(...)
end
end
if type(h) == "function" then
return (h(table, key)) -- call the handler
else return h[key] -- or repeat operation on it
end
end
“newindex”¶
The indexing assignment table[key] = value
.
function settable_event (table, key, value)
local h
if type(table) == "table" then
local v = rawget(table, key)
if v ~= nil then rawset(table, key, value); return end
h = metatable(table).__newindex
if h == nil then rawset(table, key, value); return end
else
h = metatable(table).__newindex
if h == nil then
error(...)
end
end
if type(h) == "function" then
h(table, key,value) -- call the handler
else h[key] = value -- or repeat operation on it
end
end
“call”¶
called when Lua calls a value.
function function_event (func, ...)
if type(func) == "function" then
return func(...) -- primitive call
else
local h = metatable(func).__call
if h then
return h(func, ...)
else
error(...)
end
end
end
2.9. Environments¶
Besides metatables, objects of types thread, function, and userdata have another table associated with them, called their environment. Like metatables, environments are regular tables and multiple objects can share the same environment.
Threads are created sharing the environment of the creating thread.
Userdata and C functions are created sharing the environment of the
creating C function. Non-nested Lua functions (created by
loadfile()
,
loadstring()
or
load()
) are created sharing the environment of
the creating thread. Nested Lua functions are created sharing the
environment of the creating Lua function.
Environments associated with userdata have no meaning for Lua. It is only a convenience feature for programmers to associate a table to a userdata.
Environments associated with threads are called global environments. They are used as the default environment for threads and non-nested Lua functions created by the thread and can be directly accessed by C code (see 3.3. Pseudo-Indices).
The environment associated with a C functions can be directly accessed by C code (see 3.3. Pseudo-Indices). It is used as the default environment for other C functions and userdata created by the function.
Environments associated with Lua functions are used to resolve all accesses to global variables within the function (see 2.3. Variables). They are used as the default environment for nested Lua functions created by the function.
You can change the environment of a Lua function or the running thread
by calling setfenv()
. You can get the environment of
a Lua function or the running thread by calling
getfenv()
. To manipulate the environment of other
objects (userdata, C functions, other threads) you must use the C API.
2.10. Garbage Collection¶
Lua performs automatic memory management. This means that you have to worry neither about allocating memory for new objects nor about freeing it when the objects are no longer needed. Lua manages memory automatically by running a garbage collector from time to time to collect all dead objects (that is, objects that are no longer accessible from Lua). All memory used by Lua is subject to automatic management: tables, userdata, functions, threads, strings, etc.
Lua implements an incremental mark-and-sweep collector. It uses two numbers to control its garbage-collection cycles: the garbage-collector pause and the garbage-collector step multiplier. Both use percentage points as units (so that a value of 100 means an internal value of 1).
The garbage-collector pause controls how long the collector waits before starting a new cycle. Larger values make the collector less aggressive. Values smaller than 100 mean the collector will not wait to start a new cycle. A value of 200 means that the collector waits for the total memory in use to double before starting a new cycle.
The step multiplier controls the relative speed of the collector relative to memory allocation. Larger values make the collector more aggressive but also increase the size of each incremental step. Values smaller than 100 make the collector too slow and can result in the collector never finishing a cycle. The default, 200, means that the collector runs at “twice” the speed of memory allocation.
You can change these numbers by calling lua_gc()
in C or
collectgarbage()
in Lua.
With these functions you can also control the collector directly
(e.g., stop and restart it).
2.10.1. Garbage-Collection Metamethods¶
Using the C API, you can set garbage-collector metamethods for userdata (see 2.8. Metatables). These metamethods are also called finalizers. Finalizers allow you to coordinate Lua’s garbage collection with external resource management (such as closing files, network or database connections, or freeing your own memory).
Garbage userdata with a field __gc
in their metatables are not
collected immediately by the garbage collector. Instead, Lua puts
them in a list. After the collection, Lua does the equivalent of the
following function for each userdata in that list:
function gc_event (udata)
local h = metatable(udata).__gc
if h then
h(udata)
end
end
At the end of each garbage-collection cycle, the finalizers for userdata are called in reverse order of their creation, among those collected in that cycle. That is, the first finalizer to be called is the one associated with the userdata created last in the program. The userdata itself is freed only in the next garbage-collection cycle.
2.10.2. Weak Tables¶
A weak table is a table whose elements are weak references. A weak reference is ignored by the garbage collector. In other words, if the only references to an object are weak references, then the garbage collector will collect this object.
A weak table can have weak keys, weak values, or both. A table with
weak keys allows the collection of its keys, but prevents the
collection of its values. A table with both weak keys and weak values
allows the collection of both keys and values. In any case, if either
the key or the value is collected, the whole pair is removed from the
table. The weakness of a table is controlled by the __mode
field
of its metatable. If the __mode
field is a string containing the
character ‘k
’, the keys in the table are weak. If __mode
contains ‘v
’, the values in the table are weak.
After you use a table as a metatable, you should not change the value
of its __mode
field. Otherwise, the weak behavior of the tables
controlled by this metatable is undefined.
2.11. Coroutines¶
Lua supports coroutines, also called collaborative multithreading. A coroutine in Lua represents an independent thread of execution. Unlike threads in multithread systems, however, a coroutine only suspends its execution by explicitly calling a yield function.
You create a coroutine with a call to
coroutine.create()
. Its sole argument is a
function that is the main function of the coroutine. The create
function only creates a new coroutine and returns a handle to it (an
object of type thread); it does not start the coroutine execution.
When you first call coroutine.resume()
,
passing as its first argument a thread returned by
coroutine.create :func:`coroutine.create, the coroutine starts
its execution, at the first line of its main function. Extra
arguments passed to coroutine.resume()
are
passed on to the coroutine main function. After the coroutine starts
running, it runs until it terminates or yields.
A coroutine can terminate its execution in two ways: normally, when
its main function returns (explicitly or implicitly, after the last
instruction); and abnormally, if there is an unprotected error. In
the first case, coroutine.resume()
returns
true
, plus any values returned by the coroutine main function. In
case of errors, coroutine.resume()
returns
false
plus an error message.
A coroutine yields by calling coroutine.yield()
. When a coroutine
yields, the corresponding
coroutine.resume()
returns immediately,
even if the yield happens inside nested function calls (that is, not
in the main function, but in a function directly or indirectly called
by the main function). In the case of a yield,
coroutine.resume()
also returns true
,
plus any values passed to
coroutine.yield()
. The next time you
resume the same coroutine, it continues its execution from the point
where it yielded, with the call to
coroutine.yield()
returning any extra
arguments passed to coroutine.resume()
.
Like coroutine.create()
, the
coroutine.wrap()
function also creates a
coroutine, but instead of returning the coroutine itself, it returns a
function that, when called, resumes the coroutine. Any arguments
passed to this function go as extra arguments to
coroutine.resume()
.
coroutine.wrap()
returns all the values
returned by coroutine.resume()
, except the
first one (the boolean error code). Unlike
coroutine.resume()
,
coroutine.wrap()
does not catch errors; any
error is propagated to the caller.
As an example, consider the following code:
function foo (a)
print("foo", a)
return coroutine.yield(2*a)
end
co = coroutine.create(function (a,b)
print("co-body", a, b)
local r = foo(a+1)
print("co-body", r)
local r, s = coroutine.yield(a+b, a-b)
print("co-body", r, s)
return b, "end"
end)
print("main", coroutine.resume(co, 1, 10))
print("main", coroutine.resume(co, "r"))
print("main", coroutine.resume(co, "x", "y"))
print("main", coroutine.resume(co, "x", "y"))
When you run it, it produces the following output:
co-body 1 10
foo 2
main true 4
co-body r
main true 11 -9
co-body x y
main true 10 end
main false cannot resume dead coroutine
3-4. C API¶
These sections describe the interface between Lua and C.
5. Standard Libraries¶
The standard Lua libraries provide useful functions that are
implemented directly through the C API. Some of these functions
provide essential services to the language (e.g.,
type()
and
getmetatable()
); others provide access to
“outside” services (e.g., I/O); and others could be implemented in Lua
itself, but are quite useful or have critical performance requirements
that deserve an implementation in C (e.g.,
table.sort()
).
All libraries are implemented through the official C API and are provided as separate C modules. Currently, Lua has the following standard libraries:
5.1. basic library
5.2. coroutine manipulation - coroutine
5.3. package library - package
5.4. string manipulation - string
5.5. table manipulation - table
5.6. mathematical functions (sin, log, etc.) - math
5.7. input and output - io
5.8. operating system facilities - os
5.9. debug facilities - debug
Except for the basic and package libraries, each library provides all its functions as fields of a global table or as methods of its objects.
To have access to these libraries, the C host program should call
luaL_openlibs()
, which opens all standard
libraries. Alternatively, it can open them individually by calling
luaopen_base
(for the basic library), luaopen_package
(for the
package library), luaopen_string
(for the string library),
luaopen_table
(for the table library), luaopen_math
(for the
mathematical library), luaopen_io
(for the I/O library),
luaopen_os
(for the Operating System library), and
luaopen_debug
(for the debug library). These functions are
declared in lualib.h
and should not be called directly: you must
call them like any other Lua C function, e.g., by using
lua_call()
.
6. Lua Stand-alone¶
Although Lua has been designed as an extension language, to be
embedded in a host C program, it is also frequently used as a
stand-alone language. An interpreter for Lua as a stand-alone
language, called simply lua
, is provided with the standard
distribution. The stand-alone interpreter includes all standard
libraries, including the debug library. Its usage is:
lua [options] [script [args]]
SIMION Specific Note:
Lua can be invoked from the command line using
"simion --nogui lua [options] [script [args]]"
rather than "lua [options] [script [args]]".
The options are:
-e
statm : executes string stat;-l
mod : “requires” mod;-i
: enters interactive mode after running script;-v
: prints version information;--
: stops handling options;-
: executesstdin
as a file and stops handling options.
After handling its options, lua
runs the given script,
passing to it the given args as string arguments.
When called without arguments,
lua
behaves as lua -v -i
when the standard input (stdin
) is a terminal,
and as lua -
otherwise.
Before running any argument, the interpreter checks for an environment
variable LUA_INIT
. If its format is @filename
, then lua
executes the file. Otherwise, lua
executes the string itself.
All options are handled in order, except -i
.
For instance, an invocation like
$ lua -e'a=1' -e 'print(a)' script.lua
will first set a
to 1, then print the value of a
(which is ‘1
’),
and finally run the file script.lua
with no arguments.
(Here $
is the shell prompt. Your prompt may be different.)
Before starting to run the script, lua
collects all arguments in
the command line in a global table called arg
. The script name is
stored at index 0, the first argument after the script name goes to
index 1, and so on. Any arguments before the script name (that is,
the interpreter name plus the options) go to negative indices. For
instance, in the call
$ lua -la b.lua t1 t2
the interpreter first runs the file a.lua
, then creates a table
arg = { [-2] = "lua", [-1] = "-la",
[0] = "b.lua",
[1] = "t1", [2] = "t2" }
and finally runs the file b.lua
. The script is called with
arg[1]
, arg[2]
, … as arguments; it can also access these
arguments with the vararg expression ‘...
’.
In interactive mode, if you write an incomplete statement, the interpreter waits for its completion by issuing a different prompt.
If the global variable _PROMPT
contains a string, then its value is
used as the prompt. Similarly, if the global variable _PROMPT2
contains a string, its value is used as the secondary prompt (issued
during incomplete statements). Therefore, both prompts can be changed
directly on the command line or in any Lua programs by assigning to
_PROMPT
. See the next example:
$ lua -e"_PROMPT='myprompt> '" -i
(The outer pair of quotes is for the shell, the inner pair is for
Lua.) Note the use of -i
to enter interactive mode; otherwise, the
program would just end silently right after the assignment to
_PROMPT
.
To allow the use of Lua as a script interpreter in Unix systems, the
stand-alone interpreter skips the first line of a chunk if it starts
with #
. Therefore, Lua scripts can be made into executable
programs by using chmod +x
and the #!
form, as in
#!/usr/local/bin/lua
(Of course, the location of the Lua interpreter may be different in
your machine. If lua
is in your PATH
, then
#!/usr/bin/env lua
is a more portable solution.)
7. Incompatibilities with the Previous Version¶
Here we list the incompatibilities that you may find when moving a
program from Lua 5.0 to Lua 5.1. You can avoid most of the
incompatibilities compiling Lua with appropriate options (see file
luaconf.h
). However, all these compatibility options will be
removed in the next version of Lua.
7.1. Changes in the Language¶
The vararg system changed from the pseudo-argument arg
with a table with the extra arguments to the vararg expression.
(See compile-time option LUA_COMPAT_VARARG
in luaconf.h
.)
There was a subtle change in the scope of the implicit variables of the for
statement and for the repeat
statement.
The long string/long comment syntax ([[
string ]]
) does not allow nesting.
You can use the new syntax ([=[
string ]=]
) in these cases.
(See compile-time option LUA_COMPAT_LSTR
in luaconf.h
.)
7.2. Changes in the Libraries¶
Function string.gfind
was renamed string.gmatch()
.
(See compile-time option LUA_COMPAT_GFIND
in luaconf.h
.)
When string.gsub()
is called with a function as its third argument,
whenever this function returns nil
or false
the
replacement string is the whole match,
instead of the empty string.
Function table.setn
was deprecated. Function table.getn
corresponds
to the new length operator (#
);
use the operator instead of the function.
(See compile-time option LUA_COMPAT_GETN
in luaconf.h
.)
Function loadlib
was renamed package.loadlib()
.
(See compile-time option LUA_COMPAT_LOADLIB
in luaconf.h
.)
Function math.mod
was renamed math.fmod()
.
(See compile-time option LUA_COMPAT_MOD
in luaconf.h
.)
Functions table.foreach
and table.foreachi
are deprecated.
You can use a for loop with pairs()
or
ipairs()
instead.
- There were substantial changes in function func:require due to
the new module system. However, the new behavior is mostly compatible with the old, but
require
gets the path frompackage.path
instead of fromLUA_PATH
.- Function
collectgarbage()
has different arguments. Functiongcinfo
is deprecated; use
collectgarbage("count")
instead.
7.3. Changes in the API¶
- The
luaopen_\*
functions (to open libraries) cannot be called directly, like a regular C function. They must be called through Lua, like a Lua function.
- Function
lua_open
was replaced by lua_newstate :c:func:lua_newstate to allow the user to set a memory-allocation function. You can use
luaL_newstate()
from the standard library to create a state with a standard allocation function (based onrealloc
).- Functions
luaL_getn
andluaL_setn
(from the auxiliary library) are deprecated. Use
lua_objlen()
instead ofluaL_getn
and nothing instead ofluaL_setn
.
Function luaL_openlib
was replaced by luaL_register :c:func:luaL_register.
- Function
luaL_checkudata
now throws an error when the given value is not a userdata of the expected type. (In Lua 5.0 it returned
NULL
.)
8. The Complete Syntax of Lua¶
Here is the complete syntax of Lua in extended BNF. (It does not describe operator precedences.)
chunk ::= {stat [';']} [laststat [';']]
block ::= chunk
stat ::= varlist '=' explist |
functioncall |
'do' block 'end' |
'while' exp 'do' block 'end' |
'repeat' block 'until' exp |
'if' exp 'then' block {'elseif' exp 'then' block}
['else' block] 'end' |
'for' Name '=' exp ',' exp [',' exp] 'do' block 'end' |
'for' namelist 'in' explist 'do' block 'end' |
'function' funcname funcbody |
'local' 'function' Name funcbody |
'local' namelist ['=' explist]
laststat ::= 'return' [explist] | 'break'
funcname ::= Name {'.' Name} [':' Name]
varlist ::= var {',' var}
var ::= Name | prefixexp '[' exp ']' | prefixexp '.' Name
namelist ::= Name {',' Name}
explist ::= {exp ','} exp
exp ::= 'nil' | 'false' | 'true' | Number | String |
'...' | function |
prefixexp | tableconstructor | exp binop exp | unop exp
prefixexp ::= var | functioncall | '(' exp ')'
functioncall ::= prefixexp args | prefixexp ':' Name args
args ::= '(' [explist] ')' | tableconstructor | String
function ::= 'function' funcbody
funcbody ::= '(' [parlist] ')' block 'end'
parlist ::= namelist [',' '...'] | '...'
tableconstructor ::= '{' [fieldlist] '}'
fieldlist ::= field {fieldsep field} [fieldsep]
field ::= '[' exp ']' '=' exp | Name '=' exp | exp
fieldsep ::= ',' | ';'
binop ::= '+' | '-' | '*' | '/' | '^' | '%' | '..' |
'<' | '<=' | '>' | '>=' | '==' | '~=' |
'and' | 'or'
unop ::= '-' | 'not' | '#'
This document is from Lua version 5.1.5. Copyright (c) 2006-2012 Lua.org, PUC-Rio. Freely available under the terms of the Lua license.